#ifndef _SLDRSCANTREEINVENTORY #define _SLDRSCANTREEINVENTORY #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrInventorySlot.hpp" #include "MetroidPrime/ScriptLoader/SLdrScannableParameters.hpp" #include "rstl/string.hpp" struct SLdrScanTreeInventory { SLdrScanTreeInventory(); ~SLdrScanTreeInventory(); SLdrEditorProperties editorProperties; CAssetId nameStringTable; rstl::string nameStringName; SLdrInventorySlot inventorySlot; SLdrScannableParameters scannableParameters; }; void LoadTypedefSLdrScanTreeInventory(SLdrScanTreeInventory&, CInputStream&); #endif // _SLDRSCANTREEINVENTORY