#ifndef _SLDRSCANTREECATEGORY #define _SLDRSCANTREECATEGORY #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "rstl/string.hpp" struct SLdrScanTreeCategory { SLdrScanTreeCategory(); ~SLdrScanTreeCategory(); SLdrEditorProperties editorProperties; CAssetId nameStringTable; rstl::string nameStringName; }; void LoadTypedefSLdrScanTreeCategory(SLdrScanTreeCategory&, CInputStream&); #endif // _SLDRSCANTREECATEGORY