#ifndef _SLDRREZBIT #define _SLDRREZBIT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" #include "MetroidPrime/ScriptLoader/SLdrRezbitData.hpp" struct SLdrRezbit { SLdrRezbit(); ~SLdrRezbit(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrRezbitData rezbitData; }; void LoadTypedefSLdrRezbit(SLdrRezbit&, CInputStream&); #endif // _SLDRREZBIT