#ifndef _SLDRRANDOMRELAY #define _SLDRRANDOMRELAY #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrRandomRelay { SLdrRandomRelay(); ~SLdrRandomRelay(); SLdrEditorProperties editorProperties; int count; int randomAdjust; bool percentCount; bool isRandomChance; }; void LoadTypedefSLdrRandomRelay(SLdrRandomRelay&, CInputStream&); #endif // _SLDRRANDOMRELAY