#ifndef _SLDRPATHMESHCTRL #define _SLDRPATHMESHCTRL #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrPathMeshCtrl { SLdrPathMeshCtrl(); ~SLdrPathMeshCtrl(); SLdrEditorProperties editorProperties; int type; int initialCount; }; void LoadTypedefSLdrPathMeshCtrl(SLdrPathMeshCtrl&, CInputStream&); #endif // _SLDRPATHMESHCTRL