#ifndef _SLDRMEMORYRELAY #define _SLDRMEMORYRELAY #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrMemoryRelay { SLdrMemoryRelay(); ~SLdrMemoryRelay(); SLdrEditorProperties editorProperties; bool oneShot; bool delayedAction; }; void LoadTypedefSLdrMemoryRelay(SLdrMemoryRelay&, CInputStream&); #endif // _SLDRMEMORYRELAY