#ifndef _SLDRGUISCREEN #define _SLDRGUISCREEN #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrGuiScreen { SLdrGuiScreen(); ~SLdrGuiScreen(); SLdrEditorProperties editorProperties; int whichScreen; CAssetId stringTable; }; void LoadTypedefSLdrGuiScreen(SLdrGuiScreen&, CInputStream&); #endif // _SLDRGUISCREEN