#ifndef _SLDRGUIMENU #define _SLDRGUIMENU #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrGuiWidgetProperties.hpp" struct SLdrGuiMenu { SLdrGuiMenu(); ~SLdrGuiMenu(); SLdrEditorProperties editorProperties; SLdrGuiWidgetProperties guiWidgetProperties; int controlDirection; bool wrapSelection; int selectionChangedSound; }; void LoadTypedefSLdrGuiMenu(SLdrGuiMenu&, CInputStream&); #endif // _SLDRGUIMENU