#ifndef _SLDRFORGOTTENOBJECT #define _SLDRFORGOTTENOBJECT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrForgottenObject { SLdrForgottenObject(); ~SLdrForgottenObject(); SLdrEditorProperties editorProperties; }; void LoadTypedefSLdrForgottenObject(SLdrForgottenObject&, CInputStream&); #endif // _SLDRFORGOTTENOBJECT