#ifndef _SLDRFISHCLOUDMODIFIER #define _SLDRFISHCLOUDMODIFIER #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrFishCloudModifier { SLdrFishCloudModifier(); ~SLdrFishCloudModifier(); SLdrEditorProperties editorProperties; bool active; bool unknown; bool rotate; float influenceDistance; float influencePriority; }; void LoadTypedefSLdrFishCloudModifier(SLdrFishCloudModifier&, CInputStream&); #endif // _SLDRFISHCLOUDMODIFIER