#ifndef _SLDREMPULSE #define _SLDREMPULSE #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrEMPulse { SLdrEMPulse(); ~SLdrEMPulse(); SLdrEditorProperties editorProperties; float initialSize; float finalSize; float duration; float unknown_0x96bd6426; float unknown_0xd7aa5ba0; float backwardForwardSweepChance; float unknown_0xce54e50e; CAssetId explosion; }; void LoadTypedefSLdrEMPulse(SLdrEMPulse&, CInputStream&); #endif // _SLDREMPULSE