#ifndef _SLDRDOCK #define _SLDRDOCK #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrDock { SLdrDock(); ~SLdrDock(); SLdrEditorProperties editorProperties; int dockNumber; int areaNumber; bool isVirtual; bool loadConnectedImmediate; bool showSoftTransition; }; void LoadTypedefSLdrDock(SLdrDock&, CInputStream&); #endif // _SLDRDOCK