#ifndef _SLDRDARKCOMMANDO #define _SLDRDARKCOMMANDO #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrActorParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrDarkCommandoData.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrPatternedAITypedef.hpp" struct SLdrDarkCommando { SLdrDarkCommando(); ~SLdrDarkCommando(); SLdrEditorProperties editorProperties; SLdrPatternedAITypedef patterned; SLdrActorParameters actorInformation; SLdrDarkCommandoData darkCommandoProperties; }; void LoadTypedefSLdrDarkCommando(SLdrDarkCommando&, CInputStream&); #endif // _SLDRDARKCOMMANDO