#ifndef _SLDRCONTROLHINT #define _SLDRCONTROLHINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrControlHintStruct.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrControlHint { SLdrControlHint(); ~SLdrControlHint(); SLdrEditorProperties editorProperties; int priority; float timer; int cancelMethod; int cancelPressCount; float cancelPressTime; float cancelTimer; int unknown; SLdrControlHintStruct command1; SLdrControlHintStruct command2; SLdrControlHintStruct command3; SLdrControlHintStruct command4; SLdrControlHintStruct command5; SLdrControlHintStruct command6; SLdrControlHintStruct command7; SLdrControlHintStruct command8; }; void LoadTypedefSLdrControlHint(SLdrControlHint&, CInputStream&); #endif // _SLDRCONTROLHINT