#ifndef _SLDRCONDITIONALRELAY #define _SLDRCONDITIONALRELAY #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrConditionalTest.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrConditionalRelay { SLdrConditionalRelay(); ~SLdrConditionalRelay(); SLdrEditorProperties editorProperties; bool triggerOnFirstThink; int multiplayerMaskAndNegate; SLdrConditionalTest conditional1; SLdrConditionalTest conditional2; SLdrConditionalTest conditional3; SLdrConditionalTest conditional4; }; void LoadTypedefSLdrConditionalRelay(SLdrConditionalRelay&, CInputStream&); #endif // _SLDRCONDITIONALRELAY