#ifndef _SLDRCAMERAPITCH #define _SLDRCAMERAPITCH #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp" struct SLdrCameraPitch { SLdrCameraPitch(); ~SLdrCameraPitch(); SLdrEditorProperties editorProperties; SLdrSpline forwardsPitch; SLdrSpline backwardsPitch; SLdrSplineType splineType; bool unknown; }; void LoadTypedefSLdrCameraPitch(SLdrCameraPitch&, CInputStream&); #endif // _SLDRCAMERAPITCH