#ifndef _SLDRACTORROTATE #define _SLDRACTORROTATE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrRotationSplines.hpp" #include "MetroidPrime/ScriptLoader/SLdrScaleSplines.hpp" struct SLdrActorRotate { SLdrActorRotate(); ~SLdrActorRotate(); SLdrEditorProperties editorProperties; int flagsActorRotate; float duration; SLdrRotationSplines rotationControls; SLdrScaleSplines scaleControls; }; void LoadTypedefSLdrActorRotate(SLdrActorRotate&, CInputStream&); #endif // _SLDRACTORROTATE