#ifndef _SLDRACTORKEYFRAME #define _SLDRACTORKEYFRAME #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrActorKeyframe { SLdrActorKeyframe(); ~SLdrActorKeyframe(); SLdrEditorProperties editorProperties; int animationIndex; bool loop; float loopDuration; int unknown; float playbackRate; }; void LoadTypedefSLdrActorKeyframe(SLdrActorKeyframe&, CInputStream&); #endif // _SLDRACTORKEYFRAME