#ifndef _SLDRAIWAYPOINT #define _SLDRAIWAYPOINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrAIWaypoint { SLdrAIWaypoint(); ~SLdrAIWaypoint(); SLdrEditorProperties editorProperties; float speed; float pause; int unknown_0xc6705a00; int locatorIndex; int unknown_0x166979d4; }; void LoadTypedefSLdrAIWaypoint(SLdrAIWaypoint&, CInputStream&); #endif // _SLDRAIWAYPOINT