#ifndef _SLDRAIJUMPPOINT #define _SLDRAIJUMPPOINT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrAIJumpPoint { SLdrAIJumpPoint(); ~SLdrAIJumpPoint(); SLdrEditorProperties editorProperties; float jumpApex; int type; }; void LoadTypedefSLdrAIJumpPoint(SLdrAIJumpPoint&, CInputStream&); #endif // _SLDRAIJUMPPOINT