#ifndef _SLDRVECTOR2F #define _SLDRVECTOR2F #include "Kyoto/Streams/CInputStream.hpp" struct SLdrVector2f { SLdrVector2f(); ~SLdrVector2f(); float x; float y; }; void LoadTypedefSLdrVector2f(SLdrVector2f&, CInputStream&); #endif // _SLDRVECTOR2F