#ifndef _SLDRUNKNOWNSTRUCT8 #define _SLDRUNKNOWNSTRUCT8 #include "Kyoto/Streams/CInputStream.hpp" struct SLdrUnknownStruct8 { SLdrUnknownStruct8(); ~SLdrUnknownStruct8(); bool override; float zOffset; }; void LoadTypedefSLdrUnknownStruct8(SLdrUnknownStruct8&, CInputStream&); #endif // _SLDRUNKNOWNSTRUCT8