#ifndef _SLDRUNKNOWNSTRUCT2 #define _SLDRUNKNOWNSTRUCT2 #include "Kyoto/Streams/CInputStream.hpp" struct SLdrUnknownStruct2 { SLdrUnknownStruct2(); ~SLdrUnknownStruct2(); bool enabled; float chance; float modifier; }; void LoadTypedefSLdrUnknownStruct2(SLdrUnknownStruct2&, CInputStream&); #endif // _SLDRUNKNOWNSTRUCT2