#ifndef _SLDRSPINDLECAMERASTRUCT #define _SLDRSPINDLECAMERASTRUCT #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrSpindleCameraStruct { SLdrSpindleCameraStruct(); ~SLdrSpindleCameraStruct(); int interpolantType; SLdrSpline interpolantSpline; }; void LoadTypedefSLdrSpindleCameraStruct(SLdrSpindleCameraStruct&, CInputStream&); #endif // _SLDRSPINDLECAMERASTRUCT