#ifndef _SLDRSANDBOSSSTRUCTB #define _SLDRSANDBOSSSTRUCTB #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" struct SLdrSandBossStructB { SLdrSandBossStructB(); ~SLdrSandBossStructB(); SLdrDamageInfo damage; float duration; float changeDirectionInterval; float unknown_0x1b57d422; float changeDirectionChance; float innerRadius; float outerRadius; float unknown_0x52642b7e; float unknown_0xfda3eb4b; float turnSpeed; float unknown_0x47cde539; int soundChargeBeam; int unknown_0x8d4f3b88; float unknown_0xbf88fe4f; float unknown_0x74c702b3; }; void LoadTypedefSLdrSandBossStructB(SLdrSandBossStructB&, CInputStream&); #endif // _SLDRSANDBOSSSTRUCTB