#ifndef _SLDRSANDBOSSSTRUCTA #define _SLDRSANDBOSSSTRUCTA #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrSandBossStructA { SLdrSandBossStructA(); ~SLdrSandBossStructA(); CAssetId headArmor; CAssetId armorPiece2; CAssetId armorPiece3; CAssetId armorPiece4; CAssetId armorPiece5; CAssetId armorPiece6; CAssetId armorPiece7; CAssetId tailArmor; CAssetId soundArmorImpact; }; void LoadTypedefSLdrSandBossStructA(SLdrSandBossStructA&, CInputStream&); #endif // _SLDRSANDBOSSSTRUCTA