#ifndef _SLDRSAFEZONESTRUCTA #define _SLDRSAFEZONESTRUCTA #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrVector2f.hpp" struct SLdrSafeZoneStructA { SLdrSafeZoneStructA(); ~SLdrSafeZoneStructA(); bool enabled; int mode; CColor color; SLdrVector2f nearFarPlane; float colorRate; SLdrVector2f distanceRate; }; void LoadTypedefSLdrSafeZoneStructA(SLdrSafeZoneStructA&, CInputStream&); #endif // _SLDRSAFEZONESTRUCTA