#ifndef _SLDRPLATFORMMOTIONPROPERTIES #define _SLDRPLATFORMMOTIONPROPERTIES #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrSplineType.hpp" struct SLdrPlatformMotionProperties { SLdrPlatformMotionProperties(); ~SLdrPlatformMotionProperties(); SLdrSplineType motionSplineType; SLdrSpline motionControlSpline; float motionSplineDuration; float initialTime; int unknown; SLdrSpline rollControlSpline; SLdrSpline yawControlSpline; SLdrSpline pitchControlSpline; }; void LoadTypedefSLdrPlatformMotionProperties(SLdrPlatformMotionProperties&, CInputStream&); #endif // _SLDRPLATFORMMOTIONPROPERTIES