#ifndef _SLDRLIGHTPARAMETERS #define _SLDRLIGHTPARAMETERS #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrLightParameters { SLdrLightParameters(); ~SLdrLightParameters(); bool castShadow; float shadowScale; int unknown_0xecda4163; float shadowAlpha; float maxShadowHeight; CColor ambientColor; bool unknown_0xa71810e9; int worldLightingOptions; int lightRecalculation; CVector3f lightingPositionOffset; int numDynamicLights; int numAreaLights; bool useOldLighting; bool ignoreAmbientLighting; int useLightSet; }; void LoadTypedefSLdrLightParameters(SLdrLightParameters&, CInputStream&); #endif // _SLDRLIGHTPARAMETERS