#ifndef _SLDRINGSPACEJUMPGUARDIANSTRUCT #define _SLDRINGSPACEJUMPGUARDIANSTRUCT #include "Kyoto/Streams/CInputStream.hpp" struct SLdrIngSpaceJumpGuardianStruct { SLdrIngSpaceJumpGuardianStruct(); ~SLdrIngSpaceJumpGuardianStruct(); float tauntChance; float attackChance; float unknown_0x03698c10; float locomotionSpeed; float unknown_0x3e370622; }; void LoadTypedefSLdrIngSpaceJumpGuardianStruct(SLdrIngSpaceJumpGuardianStruct&, CInputStream&); #endif // _SLDRINGSPACEJUMPGUARDIANSTRUCT