#ifndef _SLDREDITORPROPERTIES #define _SLDREDITORPROPERTIES #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTransform.hpp" #include "rstl/string.hpp" struct SLdrEditorProperties { SLdrEditorProperties(); ~SLdrEditorProperties(); rstl::string name; SLdrTransform transform; bool active; int unknown; }; void LoadTypedefSLdrEditorProperties(SLdrEditorProperties&, CInputStream&); #endif // _SLDREDITORPROPERTIES