#ifndef _SLDRDYNAMICLIGHTSPOTLIGHT #define _SLDRDYNAMICLIGHTSPOTLIGHT #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrDynamicLightSpotlight { SLdrDynamicLightSpotlight(); ~SLdrDynamicLightSpotlight(); SLdrSpline spotlightAngle; float spotlightAngleDuration; bool spotlightAngleLoops; }; void LoadTypedefSLdrDynamicLightSpotlight(SLdrDynamicLightSpotlight&, CInputStream&); #endif // _SLDRDYNAMICLIGHTSPOTLIGHT