#ifndef _SLDRDYNAMICLIGHTPARENT #define _SLDRDYNAMICLIGHTPARENT #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/string.hpp" struct SLdrDynamicLightParent { SLdrDynamicLightParent(); ~SLdrDynamicLightParent(); CVector3f unknown_0xddd74295; CVector3f unknown_0x88f018b3; rstl::string locatorName; bool useParentRotation; }; void LoadTypedefSLdrDynamicLightParent(SLdrDynamicLightParent&, CInputStream&); #endif // _SLDRDYNAMICLIGHTPARENT