#ifndef _SLDRDYNAMICLIGHTINTENSITY #define _SLDRDYNAMICLIGHTINTENSITY #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrDynamicLightIntensity { SLdrDynamicLightIntensity(); ~SLdrDynamicLightIntensity(); SLdrSpline intensity; float intensityDuration; bool intensityLoops; }; void LoadTypedefSLdrDynamicLightIntensity(SLdrDynamicLightIntensity&, CInputStream&); #endif // _SLDRDYNAMICLIGHTINTENSITY