#ifndef _SLDRCONTROLLERACTIONSTRUCT #define _SLDRCONTROLLERACTIONSTRUCT #include "Kyoto/Streams/CInputStream.hpp" struct SLdrControllerActionStruct { SLdrControllerActionStruct(); ~SLdrControllerActionStruct(); int command; }; void LoadTypedefSLdrControllerActionStruct(SLdrControllerActionStruct&, CInputStream&); #endif // _SLDRCONTROLLERACTIONSTRUCT