#ifndef _SLDRCONTROLHINTSTRUCT #define _SLDRCONTROLHINTSTRUCT #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrControllerActionStruct.hpp" struct SLdrControlHintStruct { SLdrControlHintStruct(); ~SLdrControlHintStruct(); SLdrControllerActionStruct command; int state; }; void LoadTypedefSLdrControlHintStruct(SLdrControlHintStruct&, CInputStream&); #endif // _SLDRCONTROLHINTSTRUCT