#ifndef _SLDRANIMATIONPARAMETERS #define _SLDRANIMATIONPARAMETERS #include "Kyoto/SObjectTag.hpp" struct SLdrAnimationParameters { SLdrAnimationParameters(); ~SLdrAnimationParameters(); CAssetId ancs; int character_index; int initial_anim; }; void LoadTypedefSLdrAnimationParameters(SLdrAnimationParameters&, CInputStream&); #endif // _SLDRANIMATIONPARAMETERS