#ifndef _CGUISYS #define _CGUISYS #include "types.h" #include "rstl/rc_ptr.hpp" #include "rstl/single_ptr.hpp" // #include "GuiSys/CGuiTextSupport.hpp" class IFactory; class CSimplePool; class CTextExecuteBuffer; class CTextParser; class CGuiWidget; class CGuiSys; extern CGuiSys* gGuiSystem; class CGuiSys { public: enum EUsageMode { kUM_Zero, kUM_One, kUM_Two, }; CGuiSys(IFactory*, CSimplePool*, EUsageMode); ~CGuiSys(); static void SetGlobalGuiSys(CGuiSys* ptr) { gGuiSystem = ptr; // spGuiSys = ptr; } // static CGuiWidget* CreateWidgetInGame(uint type, CInputStream& in, CGuiFrame* parent); void AddFactories(EUsageMode mode); private: // IFactory* x0_resFactory; // CSimplePool* x4_resStore; // EUsageMode x8_mode; // rstl::single_ptr< CTextExecuteBuffer > xc_textExecuteBuffer; // rstl::single_ptr< CTextParser > x10_textParser; // static CGuiSys* spGuiSys; }; // CHECK_SIZEOF(CGuiSys, 0x14); #endif // _CGUISYS