#ifndef _SLDRWEAPONVULNERABILITY #define _SLDRWEAPONVULNERABILITY #include "Kyoto/Streams/CInputStream.hpp" struct SLdrWeaponVulnerability { SLdrWeaponVulnerability(); ~SLdrWeaponVulnerability(); float damageMultiplier; int effect; bool ignoreRadius; }; void LoadTypedefSLdrWeaponVulnerability(SLdrWeaponVulnerability&, CInputStream&); #endif // _SLDRWEAPONVULNERABILITY