#ifndef _SLDRTWEAKGUI_COMPLETION #define _SLDRTWEAKGUI_COMPLETION #include "Kyoto/Graphics/CColor.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "rstl/string.hpp" struct SLdrTweakGui_Completion { SLdrTweakGui_Completion(); ~SLdrTweakGui_Completion(); rstl::string unknown_0x81fc78c2; rstl::string mainFont; rstl::string secondaryFont; CColor mainFontColor; CColor mainFontOutlineColor; CColor statsFontColor; CColor statsFontOutlineColor; CColor unlockFontColor; CColor unlockFontOutlineColor; float unknown_0xb6fe7398; float unknown_0x6af2871b; float textStartDelay; }; void LoadTypedefSLdrTweakGui_Completion(SLdrTweakGui_Completion&, CInputStream&); #endif // _SLDRTWEAKGUI_COMPLETION