#ifndef _SLDRTWEAKBALL_MOVEMENT #define _SLDRTWEAKBALL_MOVEMENT #include "Kyoto/Streams/CInputStream.hpp" struct SLdrTweakBall_Movement { SLdrTweakBall_Movement(); ~SLdrTweakBall_Movement(); float forwardAccelNormal; float forwardAccelAir; float forwardAccelIce; float forwardAccelOrganic; float forwardAccelWater; float forwardAccelLava; float forwardAccelPhazon; float forwardAccelShrubbery; float movementFrictionNormal; float movementFrictionAir; float movementFrictionIce; float movementFrictionOrganic; float movementFrictionWater; float movementFrictionLava; float movementFrictionPhazon; float movementFrictionShrubbery; float forwardMaxSpeedNormal; float forwardMaxSpeedAir; float forwardMaxSpeedIce; float forwardMaxSpeedOrganic; float forwardMaxSpeedWater; float forwardMaxSpeedLava; float forwardMaxSpeedPhazon; float forwardMaxSpeedShrubbery; float unknown_0x85ee51ed; float unknown_0x6d7811f5; float ballUpGravity; float ballDownGravity; float ballForwardBrakingAccelNormal; float ballForwardBrakingAccelAir; float ballForwardBrakingAccelIce; float ballForwardBrakingAccelOrganic; float ballForwardBrakingAccelWater; float ballForwardBrakingAccelLava; float ballForwardBrakingAccelPhazon; float ballForwardBrakingAccelShrubbery; float ballGravity; float ballWaterGravity; float unknown_0xeeb74968; float ballBoostHeight; float unknown_0xe2bb0298; float minimumAlignmentSpeed; float tireness; float maxLeanAngle; float tireToMarbleThresholdSpeed; float marbleToTireThresholdSpeed; float forceToLeanGain; float leanTrackingGain; }; void LoadTypedefSLdrTweakBall_Movement(SLdrTweakBall_Movement&, CInputStream&); #endif // _SLDRTWEAKBALL_MOVEMENT