#ifndef _SLDRTWEAPONDAMAGE #define _SLDRTWEAPONDAMAGE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTDamageInfo.hpp" struct SLdrTWeaponDamage { SLdrTWeaponDamage(); ~SLdrTWeaponDamage(); SLdrTDamageInfo normal; SLdrTDamageInfo charged; }; void LoadTypedefSLdrTWeaponDamage(SLdrTWeaponDamage&, CInputStream&); #endif // _SLDRTWEAPONDAMAGE