#ifndef _SLDRROTATIONSPLINES #define _SLDRROTATIONSPLINES #include "Kyoto/Math/CMayaSpline.hpp" #include "Kyoto/Streams/CInputStream.hpp" struct SLdrRotationSplines { SLdrRotationSplines(); ~SLdrRotationSplines(); SLdrSpline xRotation; SLdrSpline yRotation; SLdrSpline zRotation; }; void LoadTypedefSLdrRotationSplines(SLdrRotationSplines&, CInputStream&); #endif // _SLDRROTATIONSPLINES