#ifndef _SLDRINGSPIDERBALLGUARDIANSTRUCT #define _SLDRINGSPIDERBALLGUARDIANSTRUCT #include "Kyoto/Streams/CInputStream.hpp" struct SLdrIngSpiderballGuardianStruct { SLdrIngSpiderballGuardianStruct(); ~SLdrIngSpiderballGuardianStruct(); float minPatrolSpeed; float maxPatrolSpeed; float linearAcceleration; float angularSpeed; float unknown; float stunnedSpeed; float stunnedTime; float maxChargeTime; }; void LoadTypedefSLdrIngSpiderballGuardianStruct(SLdrIngSpiderballGuardianStruct&, CInputStream&); #endif // _SLDRINGSPIDERBALLGUARDIANSTRUCT