#ifndef _SLDRGRAPPLEPARAMETERS #define _SLDRGRAPPLEPARAMETERS #include "Kyoto/Streams/CInputStream.hpp" struct SLdrGrappleParameters { SLdrGrappleParameters(); ~SLdrGrappleParameters(); float grappleLength; float grappleAttachLength; float grappleSpringConstant; float grappleSpringLength; float unknown_0x987f68c7; float swingForce; float swingMaxForce; float swingArcAngle; float swingTurnAngle; float swingCameraPitch; float unknown_0xf9e45827; bool unknown_0x11b6a17a; }; void LoadTypedefSLdrGrappleParameters(SLdrGrappleParameters&, CInputStream&); #endif // _SLDRGRAPPLEPARAMETERS