#ifndef _COBJECTLIST #define _COBJECTLIST #include "TGameTypes.hpp" class CEntity; enum EGameObjectList { kOL_Invalid = -1, kOL_All, kOL_Actor, kOL_PhysicsActor, kOL_GameCamera, kOL_GameLight, kOL_ListeningAi, kOL_AiWaypoint, kOL_PlatformAndDoor, kOL_Unk, }; class CObjectList { public: CEntity* fn_8000B538(TUniqueId id) const; }; #endif // _COBJECTLIST