#ifndef _SLDRTWEAKBALL #define _SLDRTWEAKBALL #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_BoostBall.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_Camera.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_CannonBall.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_DeathBall.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_Misc.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_Movement.hpp" #include "MetroidPrime/ScriptLoader/SLdrTweakBall_ScrewAttack.hpp" #include "rstl/string.hpp" struct SLdrTweakBall { SLdrTweakBall(); ~SLdrTweakBall(); rstl::string instanceName; SLdrTweakBall_Movement movement; SLdrTweakBall_Camera camera; SLdrTweakBall_Misc misc; SLdrTweakBall_BoostBall boostBall; SLdrTweakBall_CannonBall cannonBall; SLdrTweakBall_ScrewAttack screwAttack; SLdrTweakBall_DeathBall deathBall; }; void LoadTypedefSLdrTweakBall(SLdrTweakBall&, CInputStream&); #endif // _SLDRTWEAKBALL