#ifndef _SLDRRADIALDAMAGE #define _SLDRRADIALDAMAGE #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrDamageInfo.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrRadialDamage { SLdrRadialDamage(); ~SLdrRadialDamage(); SLdrEditorProperties editorProperties; SLdrDamageInfo damage; float radius; bool autoAction; bool autoDelete; bool originator; }; void LoadTypedefSLdrRadialDamage(SLdrRadialDamage&, CInputStream&); #endif // _SLDRRADIALDAMAGE