#ifndef _SLDRPORTALTRANSITION #define _SLDRPORTALTRANSITION #include "Kyoto/Math/CVector3f.hpp" #include "Kyoto/SObjectTag.hpp" #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrAnimationParameters.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" struct SLdrPortalTransition { SLdrPortalTransition(); ~SLdrPortalTransition(); SLdrEditorProperties editorProperties; SLdrAnimationParameters animationInformation; CVector3f playerScale; int volume; int pan; CAssetId agsc_0xe08e2172; CAssetId agsc_0xb3e6c4e3; int startPortal; int inPortal1; int inPortal2; int direction; }; void LoadTypedefSLdrPortalTransition(SLdrPortalTransition&, CInputStream&); #endif // _SLDRPORTALTRANSITION