#ifndef _SLDRPOINTOFINTEREST #define _SLDRPOINTOFINTEREST #include "Kyoto/Streams/CInputStream.hpp" #include "MetroidPrime/ScriptLoader/SLdrEditorProperties.hpp" #include "MetroidPrime/ScriptLoader/SLdrScannableParameters.hpp" struct SLdrPointOfInterest { SLdrPointOfInterest(); ~SLdrPointOfInterest(); SLdrEditorProperties editorProperties; SLdrScannableParameters scanInfo; float scanOffset; bool lookAtPoi; }; void LoadTypedefSLdrPointOfInterest(SLdrPointOfInterest&, CInputStream&); #endif // _SLDRPOINTOFINTEREST